I finally successfully built ACCESS on my Mac OS 10.6.8, Intel Core 2 Duo.
I used the DARWIN fink macro to build Tahoe, using gcc 4.4.4:http://tahoe.cvs.sourceforge.net/viewvc ... ink.macros
Tahoe successfully builds, and I am able to run sims consistently using Tahoe input, with ExodusII output, such as in
but when I use .g ExodusII input meshes, I occasionally get Tahoe to run, but more often than not get this error when running a file in this dir
[ceae-228-81-dhcp:solid_fluid_mix/soft_tissue/column_compress] regueiro% tahoe_d -f column10cm_traction_consol.xml
Copyright 2003, Sandia Corporation.
All rights reserved.
Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
license for use of this work by or on behalf of the U.S. Government. Export
of this program may require a license from the United States Government.
build: 14:10:48, Jan 4 2012
Extended error checking is OFF
Turn on "extended error checking" to add.
RunJob_analysis, serial version: column10cm_traction_consol.xml
tahoe_d(13981) malloc: *** error for object 0x100b00730: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
[ceae-228-81-dhcp:solid_fluid_mix/soft_tissue/column_compress] regueiro% pwd
Any ideas why I am getting this error?